Made with ❤️ by KAIST students
This fall, ICLab, and our professor Uichin Lee lectured on Introduction to HCI (Human-Computer Interaction) course.
The students learned the spirit and methods of HCI and got hands-on experience in design, by following the user-centric process from needfinding to iterative evaluation of prototypes.
It must not be easy for students to do many assignments and presentations, but they achieved much while exercising the well-structured design practices. The passion of every student who finished the seven-step design projects made the course meaningful.
Here, we proudly introduce all projects done by students!
by Eojin Koh, Jihoon Hwang, Ethan John Walters and Pigny Louis Bernard Regis
Team Name: Dream Team
WeGoGym removes the anxiety of approaching others to ask for help in the gym through dual guidance features. The ‘Help Me’ Ping system allows beginners to discreetly signal their need for support, which instantly notifies and matches them with experienced on-site gymgoers who can provide real-time, personalized support like form corrections, advice, or spotting. For independent learning, AR Guidance overlays a user's camera with personalized hologram demonstrations, featuring crucial details like color-coded target muscles and controls for adjustable speed, making it easy for beginners to master form privately and with confidence.
Prototype link: https://www.figma.com/proto/3spWE76p2T16dxxhx68rvf/Dream-Team---DP-7
This team received Best UX Award of the semester, which is awarded to the prototype with various high-quality features!
by Hichan Shin, Jiin Jung, Seoho Kim and Jimin Park
Team Name: LifeXP
Leveli turns studying into a guided and meaningful journey. AI helps students begin with a clear plan, XP rewards make progress visible, and a built-in community provides encouragement along the way. With Leveli, learners aren’t just studying—they’re growing, achieving, and doing it together.
This team received Best Interaction Award of the semester, which is awarded to the prototype with the best visuals!
by Alua Kaliazhdarova, Arda Eren, Kendall Buchanan and Jay Kim
Paloma is here to help therapy patients in the moments in-between their sessions, to keep them on track with a consistent schedule for tasks, and to keep them motivated through a companion. It’s a cute duck, you can feed it an apple, and even give them a hat! What else could you need?
This team received Most Creative Award of the semester for its unique concept and design style!
by Nadhirah, Patricia Grace Tjandra, Seungmin Oh and Yomori Achiza
PYNS is an app that helps students find the perfect study partners, matching them based on goals, availability, and study styles. Our target users are KAIST students who need to connect with supportive, yet focused study partners, without the fear of being judged. What sets PYNS apart is its user-friendly and purpose-driven UI, which directly addresses common pain points in group studying.
Prototype link: https://www.figma.com/proto/CZa7AmC4uUQh49bN0gGuKb/DP7---PYNS
This team received People's Choice Award of the semester, which is awarded to the team that received the most vote!
by Jaeyoung Moon, Sangwoo Ye, Eungang Jo and Schein Baek
Struggling with doomscrolling? TimeScript helps digitally-saturated people regain control over their smartphone usage through social interaction. We focus on "friendly blaming" using leaderboards and emoji feedback to spark a sense of competition and responsibility among friends. With intuitive daily and weekly reports, TimeScript turns screen time management from a solitary struggle into a shared, motivating journey for better digital well-being.
by Jeongwoo Kim, Jehyung Kim, Minkyu Moon and Jueon Park
Team Name: ABC (AI Balance Clinic)
AKLMS is an intelligent learning management assistant designed to bridge the gap in immediate academic feedback often faced by KAIST students. By integrating AI-driven scheduling with automatic quiz generation based on lecture notes, our platform allows students to instantly diagnose their understanding and receive real-time feedback. Furthermore, the "A+ Pace Maker" feature utilizes historical data to benchmark a user's progress against past high achievers, providing clear goals for unmotivated students. AKLMS transforms the learning experience by ensuring efficient time management and offering the continuous, data-driven guidance necessary for academic excellence.
by Minhyeok Yun, Sanghyeon Lee, Sunjae Lee and Minjun Choe
Team Name: Health Care Innovators
Anifit supports users throughout their entire process of building and maintaining a consistent workout habit. For beginners who struggle with the lack of visible progress and motivation, our application provides features that make exercising more engaging and rewarding. Through an evolving 3D avatar, users can visually track their improvement, while the exercise log allows them to record their workouts easily by selecting categories, choosing specific exercises, and entering key details. Additionally, gamified elements—such as earning ‘Meats’ and purchasing costumes—offer immediate, predictable rewards that reinforce continued effort. Social features like the community tab and poke interactions further encourage accountability and friendly competition, helping users stay motivated alongside others. Ultimately, Anifit transforms the long and often discouraging journey of fitness into an enjoyable and sustainable experience.
by Paradee Suwanvong, Thanapat Techataweekul, Tharathip Varagornvoravuti and Julaluk Thaweesuksatian
Stima is a mobile planning application designed to support users in organizing their tasks efficiently. The app allows users to connect their already existing platforms and automatically import tasks into one interface. Additionally, Stima allows users to edit tags of the imported tasks, add descriptions, and create subtasks, offering flexibility and personalization to their task management with minimal effort.
Prototype link: https://www.figma.com/design/fAGbjymCbl57ADhVgUozbK/DP7
by Kihwan Kim, Hyeongju Shim, Jisung Kim and Jongmin Lee
KAIST Plate is an app that helps KAIST students take care of their health through a balanced meal plan. Users can check the nutrition information of different menus at KAIST and record what they ate. Our app compares these records with the user's nutrient goals, shows what the user lacks, and recommends food based on their personal goals.
by Youngin Kim, Joonho Park, Fabian Hüsler and Malte Kindermann
Nextinerary is designed to transform the way people plan and adapt their travel experiences. Our app offers a seamless and intuitive way to organise trips, helping users to manage both structured itineraries and spontaneous moments with ease. By simplifying complex planning tasks and providing smart, real-time suggestions in the event of unexpected disruptions, Nextinerary turns travel scheduling into a smooth, confidence-boosting experience. Whether you're adjusting plans on the go or discovering new opportunities, Nextinerary makes travel feel less like a logistical challenge and more like an enjoyable, empowering journey.
by Hyunwoo Oh, Junyoung Lim and Hyunseok Hong
Team Name: O.L.H. Company (오임홍컴퍼니)
TimeBite is designed to help KAIST members minimize wait times and maximize efficiency during busy meal hours. Our application allows users to instantly compare real-time congestion levels and menu-specific wait times across campus cafeterias, enabling them to make quick, informed dining decisions. With features like automated “pickup alerts” to eliminate standing in lines and course-related “mini-quizzes” to turn idle waits into productive learning moments, TimeBite transforms stressful mealtimes into a seamless and efficient experience.
by Jeonggyu Kang, Annik Petke, Ertugrul Mert Taylan and Tomas Horsky
Team Name: Lorem Ipsum Legends
SafeBites helps foreigners with dietary restrictions find safe restaurants in Korea. Users can discover restaurants that match their dietary needs, check safety ratings verified by other users, and show translation cards to restaurant staff. We built this app because our user research showed that eating out in Korea is really stressful for people with allergies or religious dietary requirements.
Prototype link: https://www.figma.com/proto/kTHusZakMl0P92pj4mJQud/DP7
by Yunseok Go, Gyuri Kim, Mingi Cho and Seunguk Lee
Team Name: HCI (Holy Cactus Institute)
The email–portal integrated system we developed is called MoA, which stands for Message of All and also carries the meaning of “to gather” in Korean pronunciation. The name reflects the system’s purpose of effectively collecting and organizing emails and portal announcements. We designed MoA with the goal of providing users with optimized information and enabling them to manage it efficiently.
Prototype link: https://www.figma.com/design/OlA4dmJsblYiQgLYXAvAKh/DP4
by Hyunsoo Kim, Gunwoo Kim, Hyunseung Kim and Jaewon Shin
Scroll Saver is a gamified motivational app designed to solve digital over-consumption issues. Instead of imposing rigid blocks, our application analyzes individual screen time statistics to recommend realistic usage goals. Through timely pop-up interventions and engaging gamification elements, Scroll Saver empowers users to self-regulate their habits, transforming the difficult task of digital detox into a sustainable and rewarding experience.
by Juhyeong Kim, Hodong Lee, Hyunjae Cheon and Seunghee Han
Team Name: PDS
Our project helps young adults recover from lower body injuries without the high costs and time constraints of traditional physical therapy. We designed an AI-powered rehab app that provides personalized exercise plans, real-time posture correction through video analysis, and an intelligent chatbot coach that answers questions on the spot. By transforming intimidating rehabilitation into a guided, confidence-building experience, our solution empowers users to safely lead their own recovery and return to the activities they love.
by Jihyan Yoon, Seungjin Hwang, Joonhwi Kim, Junyoung Chu
Team Name: Give Me the Rest
JANG MATE addresses the common challenge faced by individuals living alone: difficulty managing large quantities of groceries. Our app connects nearby users, enabling them to collectively purchase ingredients and share the portions, making food shopping and ingredient management effortless and sustainable. It transforms the lonely task of grocery shopping into a shared, cost-effective, and community-driven experience.
Prototype link: https://www.figma.com/design/hLeKHIwZwnjJIIwMIx4OAr/Untitled
by Nakshatra Didel, Cheung Alan Pak To and Cooper Rubens
Enterprise’s idea is a mobile ordering system designed to transform the KAIST cafeteria experience by reducing wait time stress and making dining more predictable and accessible. The app allows students to browse multilingual menus, explore dishes with photos and dietary filters, pre order meals for scheduled pickup, and track their order status in real time. With features like favorites, order history, and a built in review system, the interface helps students make informed choices while supporting vendors with meaningful feedback. By focusing on clarity, simplicity, and KAIST centric design, our prototype streamlines the entire dining journey ultimately helping students eat faster, easier, and with greater confidence during their busy campus life.