Creativity in AI and Its Futures
정지훈 교수님의 강연을 듣고 키워드 메모.
디지털 회로이론 창시
https://ko.wikipedia.org/wiki/%ED%81%B4%EB%A1%9C%EB%93%9C_%EC%84%80%EB%84%8C
"그는 특히 컴퓨터 마우스의 발명자로 유명하다. 또한 그래픽 사용자 인터페이스, 하이퍼텍스트, 네트워크 컴퓨터 등 인간과 컴퓨터 상호 작용 분야의 선구자이다."
https://ko.wikipedia.org/wiki/%EC%95%A8%EB%9F%B0_%EC%BC%80%EC%9D%B4
https://ko.wikipedia.org/wiki/%EC%9D%B4%EB%B0%98_%EC%84%9C%EB%8D%9C%EB%9E%9C%EB%93%9C
https://creativecorporateculture.com/what-is-creativity_1/
1. changes an existing domain
2. transforms an existing domain into a new one...
3. accepted for inclusion in the domain
https://scholar.google.com/citations?user=KKq5SN4AAAAJ&hl=en
https://sites.google.com/site/creativityinpractice/home/introduction/what-is-creativity
Design Principles for Tools to Support Creativity
1. support exploration
2. low threshold, high ceiling and wide walls
3. support many paths and many styles
4. support collaboration
5. support open interchange
6. make it as simple as possible and maybe even simpler
7. choose black boxes carefully
8. invent things that you would want to use yourself
9. balance user suggestions with obervation and participatory processes
10. iterate, iterate - then iterate again
11. design for designers
12. evalutation of tools
색, 형태, 질감
3가지를 가지고 사람이 물체 판단한다고.
색이 가장 낮다.
형태, 질감 두 가지가 더 크다.
이과는 형태가 더 크다. 질감보다.
https://www.youtube.com/watch?v=tL46xeIV5mc
http://jaejunyoo.blogspot.com/2017/04/auto-encoding-variational-bayes-vae-1.html
http://m.yeongnam.com/jsp/view.jsp?nkey=20141103.010310816120001
https://allomics.tistory.com/entry/%EB%A9%94%EB%94%94%EC%B9%98-%ED%9A%A8%EA%B3%BCMedici-effect